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    Six Paths Sage Mode: Path of Indra

    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 1832
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
    Ryo: Check Updates

    Six Paths Sage Mode: Path of Indra Empty Six Paths Sage Mode: Path of Indra

    Post by Airi Ohara Mon Mar 18, 2024 6:08 pm


    Six Paths Sage Mode:
    Path of Indra

    Six Paths Sage Mode (SPSM) is a gift from Hagoromo Otsutsuki to his chosen heirs (Indra and Asura). At the height of this ability's power, the bearer will be able to choose between two separate paths. Six Paths Sage Mode: Path of Asura.

    Current Sage of Six Paths: Path of Indra User

    Bloodline Locked
    One of the paths must be taken by someone bearing the Sage's Bloodline. The other path must be taken by an individual not one of these clans:
    • Kaguya Clan
    • Uchiha Clan
    • Senju Clan
    • Hozuki Clan
    • Tetsudashi Clan
    • Kazehana Clan
    • Inazuma Clan
    • Uzumaki Clan

    • Two slots are available for Six Paths Sage Mode. One for his direct descendants and one for the myriad of other people with which his chakra was shared. There cannot be two slots taken by a direct descendent (stated in the clans list above) nor can there be two slots taken by non-descendants. regardless of whether the Sage is made by Blood or Spirit, they can pick either of the two paths once they acheive control.

    Sage Perfection:
    Six Paths Sage Mode is considered the Perfect Sage Mode. They allow use of Sage Arts and Senjutsu Technique Enhancement. Also, the user's age is adjusted to their individual prime. The user gains the following buffs while in Sage Mode.
    • Strength: +1 Unique Tier Buff (Increased to +2 Unique Tier Buff upon Control)
    • Constitution: +1 Unique Tier Buff (Increased to +2 Unique Tier Buff upon Control)
    • Speed: +1 Unique Tier Buff (Increased to +2 Unique Tier Buff upon Control)
    • Coordination: +1 Unique Tier Buff (Increased to +2 Unique Tier Buff upon Control)
    • Perception: +1 Unique Tier Buff (Increased to +2 Unique Tier Buff upon Control)
    • Regardless of the Boosts' source, the user cannot have any stat go over S++ while Six Paths Sage Mode is active.

    Path of Indra Specific Skills
    Spoiler:

    Senjutsu Chakra Pool
    Requirement: Six Paths Sage Mode: Path of Indra
    EXP Cost: 50 EXP per 10 Senjutsu Chakra

    The Senjutsu Chakra Pool is the energy reservoir drawn from when using Sage Mode and what is spent in the technique enhancement ability. The amount of Senjutsu Chakra available is based on the amount of training put into Sage Mode. Every Sage's Senjutsu Chakra starts out at Zero (0) but then slowly grows as they invest EXP into their Senjutsu Chakra Pool. Unlike other sages, A Six Path Sage's Maximum Senjutsu chakra pool is equal to or in some cases greater then the Sage's normal chakra pool  to a maximum of S++. The amount is rounded down to multiples of 10 (380) -- unless the user's own base stamina is higher, in which case, the Sage can continue to pay for more chakra until it is equal (rounded down) to a multiple of 10.

    Sage Mode Upkeep
    Requirement: Upkeep is only required while in Sage Mode
    Cost: While in Sage Mode, Sages use a constant draw of SCP from their Senjutsu Chakra Pool.
    • 20 Senjutsu CP per Post: No EXP investment. Sage Mode will cost this much Senjutsu CP (SCP) per post for upkeep.
    • 10 Senjutsu CP per Post: Costs 500 EXP. Sage Mode will cost this much Senjutsu CP (SCP) per post for upkeep  
    • 05 Senjutsu CP per Post: And additional 500 EXP (1000 Total). Sage Mode will cost this much Senjutsu CP (SCP) per post for upkeep

    Senjutsu Technique Enhancement
    By mixing Senjutsu Chakra into a technique, Sages are able to enhanced the Power and Effectiveness of that technique. This can create techniques referred to as: Sage Arts. In order to do this, the Sage needs to spend half of the technique's cost using their own chakra and the other half using their Senjutsu Chakra. Doing this will increase the Power of a regular jutsu by 1 Rank. This may not be used to make the Power of a technique X Rank Power.

    Gathering Senjutsu Chakra
    Because of these costs, Sages may find themselves depleting their Senjutsu Chakra pool rather quickly, providing a need to renew that energy. By remaining completely still, the Sage can effectively become one with nature, allowing Nature Chakra to flow into his body that he immediately converts to Senjutsu Chakra. This is one of the hardest parts of mastering Sage Mode, but it is a vital skill for any Sage to learn. Remaining still requires that the user wait 72 hours before their pool is filled to 100%. No partial wait times are permitted, the user must wait the full 72 hours or nothing is gathered.

    Alternatively, a player can do a mini "flashback" recalling that they gathered Sage chakra at a previous point in time. This allows the user to start with 50% of their Sage Pool filled by paying 250 Experience upon entry into the thread. It requires that the user actually have 250 Spendable Experience available per their most recent update and that they declare their exercise of this option in an OOC note in their post. If they fail to make this declaration in their entrance post, they may not exercise this option.

    Requires Control: As the Embodiment of the First true Sage, once control is achieved the sage is capable of passively absorbing Nature Chakra like how the Nature clan can. This adds 10 senjutsu chakra per post so long as they are not using techniques OR 5 Senjutsu Chakra per post regardless of what the Sage is doing. This cannot stack with the nature clan's ability to passively gather Chakra.

    Additional Unlocks regardless of path:  
    Truth-Seeking Balls
    No Matter the path, if the user chooses, they are capable of obtaining the Truth-Seeking Balls after they have obtained Control. This, however, will take up one of the user's Restricted Technique Slots -- meaning they have to have one available. This must be requested like any other Restricted.  

    Sage Healing  
    Requires: Control
    As the Embodiment of the true sage, the sage is capable of using their Senjutsu chakra in ways that others cannot, allowing them to heal in a manner similar to that of a Bijuu healing a Jinchuuriki.
    • Minor Healing: Costs 25% of the Sage's Max Senjutsu Chakra
    • Major Healing: Costs 50% of the Sage's Max Senjutsu Chakra. The Sage can cause all wounds to progressively recover over the course of a single post. This includes holes in the body and destroyed organs -- all regenerating in the matter of moments.

    Avatar of the Sage of Six Paths Control Fight
    Spoiler:


    _________________

    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga

    CP: 290 | 130 Senjutsu CP
    Strength: D {C}
    Constitution: B {B+}
    Stamina: B {A+}
    Speed: A
    Coordination: A
    Intelligence: A
    Perception: A
    *Attuned: Weaknessless Soaring Shortswords
    *Attuned: Str +1 Tier due to Attunement with Silent Meteoric Kote
    *Con + from Lifestyle
    *+1(+) passive Stamina due to Uzumaki
    *Raiton Chakra Cost Reduction
    *Taijutsu Chakra Cost Reduction
    *Attuned: Fuuinjutsu Chakra Cost Reduction due to Attunement with Vocalized Mask

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      Current date/time is Wed May 08, 2024 11:28 pm